Documentation

Examples

Every one of these opens in the browser editor, running, with its node graph laid out for you to take apart. Nothing to install and no account needed.

Two objects under one light, and only one of them casts a shadow. Turning that off per object is a pair of parameters: one enables the override, the other carries the value, and setting the value alone does nothing.

geo/ObjectProperties

Rendering Attributes

This example creates a series of objects in a line. If you observe them from either ends of the line, you will see the objects behind the first one are tinted by the ones before them. Their materials' alpha is what makes them see-through. The last one also goes through a geo/ObjectProperties, which sets a transparency mode on that object alone. It is left on AUTO, so the material still decides and the sphere renders like the others. Set it to OPAQUE and that one sphere draws solid, with no change to its material.

geo/ObjectProperties mat/MeshBasic

Rendering Materials