Documentation

Examples

Every one of these opens in the browser editor, running, with its node graph laid out for you to take apart. Nothing to install and no account needed.

This example creates a series of objects in a line. If you observe them from either ends of the line, you will see the objects behind the first one are tinted by the ones before them. Their materials' alpha is what makes them see-through. The last one also goes through a geo/ObjectProperties, which sets a transparency mode on that object alone. It is left on AUTO, so the material still decides and the sphere renders like the others. Set it to OPAQUE and that one sphere draws solid, with no change to its material.

geo/ObjectProperties mat/MeshBasic

Rendering Materials

A two-colour nameplate written to a single .glb, the interchange file Blender, three.js and the game engines read: every object keeps its own transform and its material's colour, and no preparation transform is needed because glTF shares Polygon's Y-up, meter conventions.

geo/GLTFExporter

Import and export Materials