Documentation / Node reference / geo nodes

geo/PhysicsRBDAttributes

Tags input objects as rigid bodies for the PhysicsSolver.

Physics

Assigns rigid-body attributes (shape, mass, friction, restitution, initial velocity, motion type) to each input object. Merge the result with a PhysicsGround and feed a PhysicsSolver to simulate. Each toggle enables one attribute; leave a toggle off to keep the object's default.

Parameters

Name Type What it does
tId Bool not documented yet
idMode UInt8 FROM_NODE_NAME · FROM_OBJECT_NAME not documented yet
tMotionType Bool not documented yet
motionType UInt8 STATIC · KINEMATIC · DYNAMIC not documented yet
tShape Bool not documented yet
shape UInt8 BOX · CONVEX_HULL · SPHERE not documented yet
sizeAuto Bool not documented yet
halfExtent Vector3 not documented yet
radius Float not documented yet
convexRadius Float not documented yet
maxConvexRadius Float not documented yet
tMass Bool not documented yet
mass Float not documented yet
tFriction Bool not documented yet
friction Float not documented yet
tRestitution Bool not documented yet
restitution Float not documented yet
tLinearVel Bool not documented yet
linearVel Vector3 not documented yet
tAngularVel Bool not documented yet
angularVel Vector3 not documented yet
tLinearDamping Bool not documented yet
linearDamping Float not documented yet
tAngularDamping Bool not documented yet
angularDamping Float not documented yet
tAllowSleeping Bool not documented yet
allowSleeping Bool not documented yet

Examples

Scenes you can open in the editor that teach this node.

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.