Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
geo/PhysicsSolver geo/PhysicsRBDAttributes
Documentation / Node reference / geo nodes
Tags input objects as rigid bodies for the PhysicsSolver.
Physics
Assigns rigid-body attributes (shape, mass, friction, restitution, initial velocity, motion type) to each input object. Merge the result with a PhysicsGround and feed a PhysicsSolver to simulate. Each toggle enables one attribute; leave a toggle off to keep the object's default.
| Name | Type | What it does |
|---|---|---|
| tId | Bool | not documented yet |
| idMode | UInt8 FROM_NODE_NAME · FROM_OBJECT_NAME | not documented yet |
| tMotionType | Bool | not documented yet |
| motionType | UInt8 STATIC · KINEMATIC · DYNAMIC | not documented yet |
| tShape | Bool | not documented yet |
| shape | UInt8 BOX · CONVEX_HULL · SPHERE | not documented yet |
| sizeAuto | Bool | not documented yet |
| halfExtent | Vector3 | not documented yet |
| radius | Float | not documented yet |
| convexRadius | Float | not documented yet |
| maxConvexRadius | Float | not documented yet |
| tMass | Bool | not documented yet |
| mass | Float | not documented yet |
| tFriction | Bool | not documented yet |
| friction | Float | not documented yet |
| tRestitution | Bool | not documented yet |
| restitution | Float | not documented yet |
| tLinearVel | Bool | not documented yet |
| linearVel | Vector3 | not documented yet |
| tAngularVel | Bool | not documented yet |
| angularVel | Vector3 | not documented yet |
| tLinearDamping | Bool | not documented yet |
| linearDamping | Float | not documented yet |
| tAngularDamping | Bool | not documented yet |
| angularDamping | Float | not documented yet |
| tAllowSleeping | Bool | not documented yet |
| allowSleeping | Bool | not documented yet |
Scenes you can open in the editor that teach this node.
Two boxes dropped onto a ground plane and simulated as rigid bodies. The tagging happens in the graph: one node marks what falls, another marks the ground, and the solver takes both.
geo/PhysicsSolver geo/PhysicsRBDAttributes
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.