Documentation / Node reference
code nodes
Building blocks compiled into CPU and GPU code, used inside builder nodes.
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Attribute
Attributes · not documented yet
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BoidVelocity3D
Simulation · not documented yet
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CameraUV
Geometry · not documented yet
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Cast
Values · not documented yet
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Checker
Geometry · not documented yet
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Clamp
Math · not documented yet
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ColorConversion
Color · not documented yet
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Compare
Flow · not documented yet
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Constant
Values · not documented yet
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Contrast
Color · not documented yet
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Cross
Math · not documented yet
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The pointer's position over the viewport, as a uv from 0 to 1 with its origin at the bottom-left.
Geometry
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The ray from the active camera through the pointer, in world space.
Geometry
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Distance
Math · not documented yet
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Dot
Vector · not documented yet
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EquirectDirection
Vector · not documented yet
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EquirectUV
Vector · not documented yet
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Fit
Math · not documented yet
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Fwidth
Math · not documented yet
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GammaCorrection
Color · not documented yet
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Globals
Globals · not documented yet
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Instance
Geometry · not documented yet
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IntersectionAttribute
Attributes · not documented yet
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Length
Math · not documented yet
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LightingModelLambert
Lights · not documented yet
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LightingModelPBR
Lights · not documented yet
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LightingModelPBREnvironment
Lights · not documented yet
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LightingModelPhong
Lights · not documented yet
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LightingModelSSS
Lights · not documented yet
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Line3
Geometry · not documented yet
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Line3ClosestPoint
Geometry · not documented yet
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MathBinary
Math · not documented yet
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MathUnary
Math · not documented yet
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Matrix4Decompose
Quaternion · not documented yet
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MaxLength
Math · not documented yet
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Mix
Math · not documented yet
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MultAdd
Math · not documented yet
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MultScalar
Math · not documented yet
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Noise
Math · not documented yet
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OnObjectHover
Triggers · not documented yet
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OnObjectPointerdown
Triggers · not documented yet
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OnPointerdown
Triggers · not documented yet
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OnTick
Triggers · not documented yet
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Output
Render · not documented yet
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Param
Attributes · not documented yet
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An infinite plane, as a normal and a constant.
Geometry
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The point index of one corner of the primitive being processed, inside a compute/Builder that iterates primitives.
Geometry
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PolarTransform
Math · not documented yet
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QuaternionFromAxisAngle
Quaternion · not documented yet
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QuaternionFromUnitVectors
Quaternion · not documented yet
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QuaternionIdentity
Quaternion · not documented yet
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QuaternionInverse
Quaternion · not documented yet
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QuaternionMultiply
Quaternion · not documented yet
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QuaternionNormalize
Quaternion · not documented yet
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QuaternionSlerp
Quaternion · not documented yet
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Random
Math · not documented yet
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A ray: a starting point and a direction to travel in.
Geometry
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The point where a ray meets a plane.
Geometry
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Reflect
Vector · not documented yet
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Rotate
Math · not documented yet
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SDFBoolean
Sdf3d · not documented yet
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SDFBox
Sdf3d · not documented yet
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SDFBox2D
Sdf2d · not documented yet
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SDFBoxFrame
Sdf3d · not documented yet
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SDFCappedCone
Sdf3d · not documented yet
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SDFCappedCylinder
Sdf3d · not documented yet
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SDFCapsule
Sdf3d · not documented yet
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SDFCircle2D
Sdf2d · not documented yet
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SDFEllipse2D
Sdf2d · not documented yet
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SDFEllipsoid
Sdf3d · not documented yet
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SDFEquilateralTriangle2D
Sdf2d · not documented yet
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SDFHexagon2D
Sdf2d · not documented yet
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SDFMirror
Sdf3d · not documented yet
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SDFOctahedron
Sdf3d · not documented yet
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SDFOnion
Sdf3d · not documented yet
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SDFPlane
Sdf3d · not documented yet
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SDFPyramid
Sdf3d · not documented yet
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SDFRepeat
Sdf3d · not documented yet
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SDFRepeatLimited
Sdf3d · not documented yet
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SDFRound
Sdf3d · not documented yet
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SDFRoundCone
Sdf3d · not documented yet
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SDFSegment2D
Sdf2d · not documented yet
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SDFSphere
Sdf3d · not documented yet
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SDFTorus
Sdf3d · not documented yet
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SDFTransform
Sdf3d · not documented yet
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Sampler
Texture · not documented yet
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ScalarsToVector
Values · not documented yet
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SetObjectAttribute
Actions · not documented yet
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SetObjectMatrix
Actions · not documented yet
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SetObjectPosition
Actions · not documented yet
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SetObjectQuaternion
Actions · not documented yet
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SetObjectScale
Actions · not documented yet
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Shadow
Lights · not documented yet
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ShadowDepth
Lights · not documented yet
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ShadowMapValue
Lights · not documented yet
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Sky
Color · not documented yet
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Smoothstep
Math · not documented yet
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SphereNormal
Geometry · not documented yet
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Stripe
Geometry · not documented yet
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Subtract
Math · not documented yet
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Swizzle
Vector · not documented yet
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Texture3DFieldMerge
Texture · not documented yet
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Texture3DFieldSplit
Texture · not documented yet
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TextureSample2D
Texture · not documented yet
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TextureSample3D
Sdf3d · not documented yet
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ToneMapping
Color · not documented yet
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TwoWaySwitch
Flow · not documented yet
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VectorToScalars
Vector · not documented yet
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ViewDirection
Vector · not documented yet