Documentation / Node reference / geo nodes

geo/SDFEquilateralTriangle2D

Creates a 2D SDF equilateral triangle in the XY plane.

Sdf Primitives

Creates an equilateral triangle as a 2D SDF field in the XY plane, pointing up. Compose it with other 2D SDF objects through geo/SDFBoolean and geo/SDFRepeat, then turn it into a 3D field with geo/SDFExtrude or geo/SDFRevolve, or into real geometry with geo/SDFTriangulate. 2D and 3D SDF objects cannot combine directly. Plane coordinates are world X and world Y.

Parameters

Name Type What it does
t Vector2 Triangle center, in plane coordinates. It is the incentre, not the bounding-box centre.
r Float Half width of the base. The base sits at -r/sqrt(3) and the apex at 2r/sqrt(3).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.