Documentation / Node reference / geo nodes
geo/GroupCreate
Creates a named group of points, primitives, edges or objects.
Group
Names a subset of the input so later nodes can act on just that part. Pick what the group is made of with `type`, then turn on one or more `by*` criteria; `combineMode` decides whether they union or intersect. RESOLVED mode freezes the members at cook time. RULE mode stores the criteria instead and re-runs them wherever the group is used, so the group follows topology that changes downstream. Edges and objects are always rules.
Parameters
| Name | Type | What it does |
|---|---|---|
| type | UInt8 AUTO · POINT · PRIMITIVE · OBJECT · EDGE | What the group is made of: points, primitives, edges or objects. |
| group | String | Name of the group being created. Empty uses the node's name. |
| mode | UInt8 RESOLVED · RULE | RESOLVED freezes the members now. RULE re-runs the criteria wherever the group is used, so it tracks topology changes downstream. Edges and objects are always rules. |
| invert | Bool | Select everything the criteria did NOT match. |
| combineMode | UInt8 OR · AND | How several active criteria combine: OR takes the union, AND the intersection. |
| byPattern | Bool | Select from groups that already exist, or by entity index. |
| pattern | String | Groups to take the members of, space-separated. Same syntax as any other group field: a name, a `*` wildcard, `^name` to exclude, a plain index like `5`, or a range like `0-2`. Objects also accept object names and paths. This node's own group is ignored here. |
| byRange | Bool | Select a repeating slice of the entities. |
| range | Vector2UInt | First number = how many to take, second = how often. So 1 and 3 takes every third entity, 2 and 5 takes the first two of every five. This is a repeating step, not a from-to range: for that, use `pattern`. |
| byExpression | Bool | Select with an expression evaluated per entity. |
| expression | Bool | A true/false expression run on each entity, e.g. `attrib(.P).y > 0`. True means selected. |
| byBoundingBox | Bool | Select what falls inside a box. |
| boundingBoxMin | Vector3 | Lower corner of the box, in world space. |
| boundingBoxMax | Vector3 | Upper corner of the box, in world space. |
| byBoundingObject | Bool | Select what falls inside the shape plugged into input 1. Triangle meshes use a real inside test; anything else uses its bounding box. |
| edgeBoundingMode | UInt8 CENTER · BOTH_ENDS · EITHER_END | How an edge is tested against the box or the bounding object: by its centre, or by requiring both of its ends. |
| byUnshared | Bool | Select boundary edges: the ones with a single primitive on them. These are the open edges of a surface. |
| byNonManifold | Bool | Select edges shared by more than two primitives. |
| byCrease | Bool | Select interior edges that bend sharply. |
| creaseAngle | Float | How sharp the bend has to be, in degrees. Only edges above this angle are selected. |
| byConvexity | Bool | Select edges of one bend direction. CAD surfaces only. |
| convexity | UInt8 CONVEX · CONCAVE · FLAT | Which bend direction to keep: convex (an outer edge), concave (an inner corner) or flat. |
| byNormal | Bool | Select primitives facing a given direction. |
| normal | Vector3 | The direction to face. |
| angle | Float | How far a primitive may point away from that direction and still count, in degrees. |
| byArea | Bool | Select primitives by their area. |
| areaMode | UInt8 SMALLER · LARGER | Keep the primitives SMALLER or LARGER than the threshold. |
| area | Float | The area threshold. |
| byName | Bool | Select objects by name. |
| name | String | Object names to match. `*` and `?` are wildcards, `^name` excludes, e.g. `box* ^boxTemp`. A plain name matches exactly. |
| byGeometryType | Bool | Select objects by what kind of geometry they hold. |
| geometryType | UInt8 UNDEFINED · POINT · SEGMENT · TRIANGLE · QUAD · TETRAHEDRON · HEXA · MANIFOLD_2D · MANIFOLD_3D · CAD_SHAPE · VOLUME · NURBS_CURVE · NURBS_SURFACE · BREP · VOXEL · SDF_3D · SDF_2D | The geometry kind to match. |
See also
- geo/GroupCombine
- geo/GroupExpand
- geo/GroupPromote
- geo/GroupResolve
- geo/GroupDelete
- geo/Delete
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.