| type |
UInt8
AUTO · POINT · PRIMITIVE · OBJECT · EDGE
|
What the group is made of: points, primitives, edges or objects.
|
| group |
String
|
Name of the group being created. Empty uses the node's name.
|
| mode |
UInt8
RESOLVED · RULE
|
RESOLVED freezes the members now. RULE re-runs the criteria wherever the group is used, so it tracks topology changes downstream. Edges and objects are always rules.
|
| invert |
Bool
|
Select everything the criteria did NOT match.
|
| combineMode |
UInt8
OR · AND
|
How several active criteria combine: OR takes the union, AND the intersection.
|
| byPattern |
Bool
|
Select from groups that already exist, or by entity index.
|
| pattern |
String
|
Groups to take the members of, space-separated. Same syntax as any other group field: a name, a `*` wildcard, `^name` to exclude, a plain index like `5`, or a range like `0-2`. Objects also accept object names and paths. This node's own group is ignored here.
|
| byRange |
Bool
|
Select a repeating slice of the entities.
|
| range |
Vector2UInt
|
First number = how many to take, second = how often. So 1 and 3 takes every third entity, 2 and 5 takes the first two of every five. This is a repeating step, not a from-to range: for that, use `pattern`.
|
| byExpression |
Bool
|
Select with an expression evaluated per entity.
|
| expression |
Bool
|
A true/false expression run on each entity, e.g. `attrib(.P).y > 0`. True means selected.
|
| byBoundingBox |
Bool
|
Select what falls inside a box.
|
| boundingBoxMin |
Vector3
|
Lower corner of the box, in world space.
|
| boundingBoxMax |
Vector3
|
Upper corner of the box, in world space.
|
| byBoundingObject |
Bool
|
Select what falls inside the shape plugged into input 1. Triangle meshes use a real inside test; anything else uses its bounding box.
|
| edgeBoundingMode |
UInt8
CENTER · BOTH_ENDS · EITHER_END
|
How an edge is tested against the box or the bounding object: by its centre, or by requiring both of its ends.
|
| byUnshared |
Bool
|
Select boundary edges: the ones with a single primitive on them. These are the open edges of a surface.
|
| byNonManifold |
Bool
|
Select edges shared by more than two primitives.
|
| byCrease |
Bool
|
Select interior edges that bend sharply.
|
| creaseAngle |
Float
|
How sharp the bend has to be, in degrees. Only edges above this angle are selected.
|
| byConvexity |
Bool
|
Select edges of one bend direction. CAD surfaces only.
|
| convexity |
UInt8
CONVEX · CONCAVE · FLAT
|
Which bend direction to keep: convex (an outer edge), concave (an inner corner) or flat.
|
| byNormal |
Bool
|
Select primitives facing a given direction, read off the geometry as stored.
|
| normal |
Vector3
|
The direction to face, in the geometry's own frame. An object transform upstream does not turn it.
|
| angle |
Float
|
How far a primitive may point away from that direction and still count, in degrees.
|
| byArea |
Bool
|
Select primitives by their area.
|
| areaMode |
UInt8
SMALLER · LARGER
|
Keep the primitives SMALLER or LARGER than the threshold.
|
| area |
Float
|
The area threshold.
|
| byName |
Bool
|
Select objects by name.
|
| name |
String
|
Object names to match. `*` and `?` are wildcards, `^name` excludes, e.g. `box* ^boxTemp`. A plain name matches exactly.
|
| byGeometryType |
Bool
|
Select objects by what kind of geometry they hold.
|
| geometryType |
UInt8
UNDEFINED · POINT · SEGMENT · TRIANGLE · QUAD · TETRAHEDRON · HEXA · MANIFOLD_2D · MANIFOLD_3D · CAD_SHAPE · VOLUME · NURBS_CURVE · NURBS_SURFACE · BREP · VOXEL · SDF_3D · SDF_2D
|
The geometry kind to match.
|