Combines 3D manifold solids: union, difference or intersection.
Computes a set operation on the manifold solids of its inputs, each brought into world space first, so upstream transforms are honoured. The result is a manifold solid again, so booleans chain. Feed it to geo/M3DTriangulate to get a renderable mesh.
By default it works in pairs: input0[i] with input1[i]. Set mode to "all together" to combine every solid of both inputs into ONE result instead, which is how several solids are subtracted from one. In that mode the second input is optional, so a single Merge of all the solids is a complete graph on its own.
Scenes you can open in the editor that teach this node.
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