Documentation / Node reference / geo nodes

geo/SDFQuaternionJulia

Creates an SDF quaternion Julia set fractal.

Sdf Primitives

Creates a quaternion Julia set as SDF geometry: the 4D cousin of the 2D Julia set, found by repeatedly squaring a four-part number and adding a fixed one, shown as a 3D slice. The result is a smooth, lumpy body full of folds and tunnels. Change c to get a different set, and move w to slide the slice through the fourth dimension. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean and geo/Transform. Dragging the params never recompiles the preview shader. The distance is an estimate, so the raymarcher takes shorter steps around it.

Parameters

Name Type What it does
t Vector3 Center of the set.
scale Float Overall size. At 1 the default set is about 2 units across.
c Vector4 The fixed number added at each step, which decides the shape. x is its real part; y, z and w its three imaginary parts. Values with a length below 1 give connected bodies; larger ones break up into dust.
w Float Where the 3D slice cuts the 4D set, along the fourth axis. Animate it to watch the shape morph.
iterations UInt8 How many steps each point is followed for. More steps reveal finer detail and cost more per sample.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.