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Node reference
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geo nodes
geo/OBJExporter
Writes the input objects to a Wavefront .obj file.
Files
Writes every renderable triangle object on its input as one `o` block, with the object's world transform baked into the positions and normals (an .obj carries no transform of its own). Texture coordinates and normals are written when the geometry has them. Nothing is converted on the way out: an object that is not triangles is skipped rather than tessellated, so put the node that produces the geometry you want BEFORE this one. Geometry only: no .mtl materials, no vertex colors, no line or point records.
Parameters
| Name |
Type |
What it does |
| fileNameMode |
UInt8
NODE_NAME · NODE_PATH · CUSTOM_NAME
|
How the file is named: after this node, after the node's full path in the scene (still unique when exporters in different subnets share a name), or after the name param typed below.
|
| name |
String
|
File name to write, without the .obj extension.
|
| download |
Button
|
Cooks the node and writes the file.
|
Examples
Scenes you can open in the editor that teach this node.
A two-part nameplate written to Wavefront OBJ, the format everything opens: each object becomes its own named o block, normals travel, and no preparation transform is needed. Its two exporters differ only in how the file is named: after the node, or after the node's full path, which stays unique when exporters in different subnets share a name.
geo/OBJExporter
Import and export
See also
This page is generated from the engine, so it describes the release you can download. The same text
is in the editor's Help panel next to the node itself.