Documentation / Node reference / geo nodes

geo/PLYExporter

Writes the input geometry to a PLY file, the format that keeps point attributes.

Files

PLY is the one export here that carries arbitrary point attributes, so it is the format to use when normals, UVs, colours or your own attributes have to survive the trip. It holds a single mesh and no transform, so every object's world placement is baked into the positions written. Non-renderable objects are skipped, and an empty input simply writes nothing.

Parameters

Name Type What it does
mergeInputObjects Bool Write every object on the input into the single mesh a PLY holds. Off writes only the first one, which is faster but silently drops the rest.
fileNameMode UInt8 NODE_NAME · NODE_PATH · CUSTOM_NAME How the file is named: after this node, after the node's full path in the scene (still unique when exporters in different subnets share a name), or after the name param typed below.
name String File name to write, without the .ply extension.
download Button Cook the node and write the file.

Examples

Scenes you can open in the editor that teach this node.

A nameplate carrying colours, normals and a custom float, written to PLY three ways: everything merged into one mesh, only the first object, and as a scattered point cloud with no faces at all. PLY is the one format here that keeps arbitrary point attributes, and the one that can hold points with no geometry around them.

geo/PLYExporter

Import and export Attributes

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.