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geo nodes
geo/STLExporter
Writes the input triangle meshes to a binary STL file, the format every slicer reads.
Files
STL is a bare triangle soup: no units, no colour, no object names, which is why a slicer has to guess whether the numbers are millimetres or inches. Use it for the widest compatibility, and geo/ThreeMFExporter when any of that matters. The file carries no transform, so every object's world placement is baked into the triangles written. Non-triangle geometries are skipped, and an empty input simply writes nothing.
Parameters
| Name |
Type |
What it does |
| mergeInputObjects |
Bool
|
Write every object on the input into the single triangle soup an STL holds. Off writes only the first one, which is faster but silently drops the rest.
|
| fileNameMode |
UInt8
NODE_NAME · NODE_PATH · CUSTOM_NAME
|
How the file is named: after this node, after the node's full path in the scene (still unique when exporters in different subnets share a name), or after the name param typed below.
|
| name |
String
|
File name to write, without the .stl extension.
|
| download |
Button
|
Cook the node and write the file.
|
Examples
Scenes you can open in the editor that teach this node.
A two-part nameplate written to STL three ways: everything merged into the one mesh the format holds, only the first object, and the same model with no printer preparation so you can see what a slicer makes of a Y-up model with no units.
geo/STLExporter
Import and export
See also
This page is generated from the engine, so it describes the release you can download. The same text
is in the editor's Help panel next to the node itself.