Writes the input objects to a 3MF file, the printing format that carries units and multiple objects.
Every renderable triangle mesh on the input becomes one object in the package, placed by its own world transform, so a whole build plate exports in one file. The model declares millimeter units, which removes the mm-versus-inch guesswork that STL leaves to the slicer. Colour travels too: an object's COLOR attribute, or the base colour of the material assigned to it, is written twice, once as a base material for plain 3MF viewers and once as a colour group, which is the only colour a slicer reads and what it maps to a filament slot. A mesh carrying more than one colour is written colour-per-triangle, and a slicer is then the one consumer that shows those regions apart. The node exports what it is given: convert, repair or measure the geometry with nodes placed before it. Non-triangle geometries are skipped, and an empty input simply writes nothing.
Scenes you can open in the editor that teach this node.
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