Merges the overlapping shells of a manifold solid into one correct boundary.
Takes a solid whose bodies interpenetrate and returns the shape they actually describe. Before it runs, the region two bodies share is enclosed twice, so measuring the volume gives the sum of the parts; after it, the boundary is a single correct surface and the volume is the shape's own.
It works shell by shell: the solid is decomposed the way geo/M3DDecompose does it, and the pieces are folded back together largest first, unioning the outward ones and subtracting the cavities. A cavity therefore survives: a hollow part comes out hollow.
A solid already in one piece passes through untouched, and so does one whose bodies do not touch.
What it cannot fix is a SINGLE shell that passes through itself. No boolean can, and the manifold library has not yet written the algorithm that would. Feed such a mesh through geo/Clean and geo/Fuse first, or rebuild the region by hand.
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