Documentation / Node reference / geo nodes
geo/QuadRevolve
Sweeps each input polyline around an axis, building a quad sheet.
Quad
One sheet per input polyline: the profile is copied `steps` times around `axis`, and consecutive copies are joined into quads. `offset` turns the sweep into a screw, travelling that far over the whole `angle`. The axis passes through the profile's own origin, so what moves the circle of the sweep is placing the profile, not this node. `axis` and `offset` are read in WORLD space and carried into the profile's frame, so a profile placed by a geo/Transform in OBJECT mode revolves about the axis you see.
Parameters
| Name | Type | What it does |
|---|---|---|
| angle | Float | How far around to sweep, in degrees. 360 closes the shape. |
| axis | Vector3 | The axis to turn about, in world space. It passes through the profile object's own origin. It does not have to be a unit vector. |
| offset | Vector3 | Travel along the way, in world space, spread over the whole sweep: a screw rather than a turn. Zero is a plain revolution. |
| steps | SInt32 | How many quads each segment of the profile is swept into. More is smoother and heavier. |
See also
- geo/LineExpand
- geo/M2DRevolve
- geo/QuadSubdivide
- geo/Transform
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.