Documentation / Node reference / geo nodes

geo/QuadRevolve

Sweeps each input polyline around an axis, building a quad sheet.

Quad

One sheet per input polyline: the profile is copied `steps` times around `axis`, and consecutive copies are joined into quads. `offset` turns the sweep into a screw, travelling that far over the whole `angle`. The axis passes through the profile's own origin, so what moves the circle of the sweep is placing the profile, not this node. `axis` and `offset` are read in WORLD space and carried into the profile's frame, so a profile placed by a geo/Transform in OBJECT mode revolves about the axis you see.

Parameters

Name Type What it does
angle Float How far around to sweep, in degrees. 360 closes the shape.
axis Vector3 The axis to turn about, in world space. It passes through the profile object's own origin. It does not have to be a unit vector.
offset Vector3 Travel along the way, in world space, spread over the whole sweep: a screw rather than a turn. Zero is a plain revolution.
steps SInt32 How many quads each segment of the profile is swept into. More is smoother and heavier.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.