Documentation / Node reference / geo nodes

geo/SDFEllipsoid

Creates an SDF ellipsoid.

Sdf Primitives

Creates an ellipsoid as SDF geometry: a sphere with a separate radius per axis. The field is an approximation of the true distance, exact on the surface and slightly short away from it, which is what keeps a sphere trace from overstepping. Wire it to the geo/Output node to see it raymarched, or compose it with other SDF objects through geo/SDFBoolean, geo/SDFRepeat and geo/Transform. Dragging the params never recompiles the preview shader. For fields beyond the wrapper primitives, use geo/SDFBuilder and the code/SDF* library.

Parameters

Name Type What it does
t Vector3 Ellipsoid center.
r Vector3 Radius per axis.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.