Documentation / Node reference / geo nodes

geo/Capsule

Creates a capsule mesh, or a bounding capsule around an input.

Primitives

Creates a capsule: a cylinder of the given height with a hemispherical cap at each end. The height is the cylinder part, so the total length is height plus two radii. Use the theta range for a partial sweep around the axis.

If a geometry is connected to the input, the Capsule instead fits a bounding capsule around that input.

Parameters

Name Type What it does
radius Float Radius of the body and of both caps.
height Float Length of the cylinder part, without the caps.
radialSegments UInt32 Subdivisions around the axis. Raise it for a smoother outline.
heightSegments UInt32 Subdivisions along the cylinder part.
capSegments UInt32 Subdivisions from the cylinder to the tip of each cap.
open Bool Sweep only part of the way around the axis, from the theta range below, instead of a full turn.
thetaStart Float Start angle of the sweep around the axis, in degrees.
thetaLength Float Angular span of the sweep, in degrees (360 = a full turn).
direction Vector3 Axis the capsule is built along.
twist Float Roll about that axis, in degrees.
oriented Bool With an input connected, take the axis from the input itself (its principal axis) instead of from direction.
center Vector3 Offset the capsule from the origin.
transformMode UInt8 OBJECT · GEOMETRY Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.