Turns a model the way it prints best: the least support, the steadiest footing, and never support where you forbid it.
A 3D print can stand on any side, and the side changes everything: how much support it needs, how tall it is, and whether it stays standing. This node tries a set of turns, scores each one, and applies the best.
A turn is named by which side of the model goes down on the bed. By default it tries 26 of them, the faces, edges and corners of a cube around the model, then looks more finely near the best. AXES tries only the 6 faces. INPUT reads the turns from the second input instead, one per object: connect a geo/PrintDownDirection, whose arrows each point at a side of the model that may face down, and delete the arrows you do not allow. Use that to offer your own few, like a bust standing on its base or lying on the back of its head. The turn the model comes in with is always tried too.
Each turn is scored on four things, measured the same way as geo/PrintOverhangMeasure and geo/PrintStabilityCheck do: the overhang area that needs support (weighted by SUPPORT_COST), how much support that would take, how tall the print is, and how close it comes to tipping over. Each is compared with the worst turn, so the four weights say how much each matters to you. Lower scores are better.
Faces in the supportForbidden group are a rule, not a weight: a turn that puts support on them loses to every turn that does not. If every turn does, the one with the least is kept, and the node warns you.
The turn is applied to the objects themselves, not the points, turning the whole input about its middle and keeping its lowest point where it was. Set choice to 1 for the second best turn, 2 for the third, to offer alternatives. Read what was chosen from the stage attributes: PRINT_ORIENT_DOWN_DIRECTION, PRINT_ORIENT_ROTATION (degrees), PRINT_ORIENT_SCORE, PRINT_ORIENT_CANDIDATES_COUNT, SUPPORT_VOLUME (cubic millimetres), PRINT_HEIGHT (millimetres), and the overhang and stability totals of that turn.
Put it before geo/PrintPrepare, on the model the way you see it in the scene.
Scenes you can open in the editor that teach this node.
This page is generated from the engine, so it describes the release you can download. The same text
is in the editor's Help panel next to the node itself.