Documentation / Node reference / geo nodes

geo/Icosahedron

Creates an icosahedron, subdivided into a geodesic sphere.

Primitives

Creates an icosahedron of the given radius. Raise the detail to subdivide each face and project the result back onto the sphere, which gives a geodesic sphere: triangles of near-equal size, with no poles and no seam, unlike the UV grid of geo/Sphere.

Parameters

Name Type What it does
radius Float Distance from the center to each vertex.
detail UInt32 Subdivision level. 0 keeps the 20 flat faces; each step splits every triangle and pushes the new points onto the sphere.
direction Vector3 Axis the shape is oriented along.
twist Float Roll about that axis, in degrees.
center Vector3 Offset the shape from the origin.
transformMode UInt8 OBJECT · GEOMETRY Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT).

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.