Documentation / Node reference / geo nodes
geo/Icosahedron
Creates an icosahedron, subdivided into a geodesic sphere.
Primitives
Creates an icosahedron of the given radius. Raise the detail to subdivide each face and project the result back onto the sphere, which gives a geodesic sphere: triangles of near-equal size, with no poles and no seam, unlike the UV grid of geo/Sphere.
Parameters
| Name | Type | What it does |
|---|---|---|
| radius | Float | Distance from the center to each vertex. |
| detail | UInt32 | Subdivision level. 0 keeps the 20 flat faces; each step splits every triangle and pushes the new points onto the sphere. |
| direction | Vector3 | Axis the shape is oriented along. |
| twist | Float | Roll about that axis, in degrees. |
| center | Vector3 | Offset the shape from the origin. |
| transformMode | UInt8 OBJECT · GEOMETRY | Whether the placement is baked into the points (GEOMETRY) or applied as the object transform (OBJECT). |
See also
This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.