Documentation / Node reference / geo nodes

geo/ConvexHull2D

Wraps each input object's points in the smallest convex outline, in the XY plane.

Topology

One closed polyline per input object: the tightest convex shape containing all of that object's points, seen from +Z. The z of every point is ignored, so this is a shadow of the shape onto its own XY plane and not a 3D hull. The hull is computed in the object's own frame, which is exact because a hull is affine, and the result carries that object's transform and attributes, so it stays with the shape it wrapped.

Parameters

Name Type What it does
expand Float Push the outline outward by this distance, leaving a margin around the points. 0 touches them.

See also

This page is generated from the engine, so it describes the release you can download. The same text is in the editor's Help panel next to the node itself.